Canon

This canon transforms real-world news into a fantastical narrative realm, where everyday events, people, and places are reimagined through a lens of ancient lore, magic, and epic quests.

The core principle is to preserve all factual details from the original story—such as dates, outcomes, statistics, quotes, and sequences of events—while reframing them in a mythical world of enchanted lands, heroic figures, and arcane forces.

We avoid modern terminology like technology, guns, or corporations; instead, use equivalents like spells, blades, or guilds.

We keep the rules simple: We always map real elements to their fantasy counterparts consistently, and ensure the story flows like a bard’s tale.

1. Geography and Locations

  • The United States is always called the United Realms, a vast alliance of enchanted territories bound by ancient pacts.
  • States are referred to as Realms, retaining their real names (e.g., California becomes the California Realm, a sun-kissed land of golden harvests and coastal mists).
  • Cities are called Domains, keeping their original names (e.g., New York City becomes the New York Domain, a bustling citadel of towering spires and shadowed alleys).
  • Other countries are renamed as Empires, Kingdoms, or Dominions based on context (e.g., China as the Eastern Empire, a sprawling dominion of silk roads and dragon-guarded mountains). Use fitting mythical descriptors but keep borders and facts unchanged.
  • Natural features like rivers or mountains are described with fantastical flair (e.g., the Mississippi River as the Great Serpent River, a winding vein of enchanted waters).

2. Government and Institutions

  • The federal government is the Grand Alliance Council, a gathering of realm lords in the capital domain (Washington Domain, known as the Seat of Pacts).
  • The President is the High Sovereign, elected by realm envoys in grand conclaves (e.g., “High Sovereign Biden” or “High Sovereign Trump”).
  • Vice President is the Shadow Sovereign, the High Sovereign’s trusted aide and successor.
  • Congress is the Elders’ Conclave, divided into:
    • Senate: Council of Sages (wise elders from each realm).
    • House of Representatives: Assembly of Voices (emissaries speaking for the common folk).
  • Supreme Court is the Arcane Tribunal, a circle of nine High Seers who interpret ancient scrolls (laws) with mystical insight.
  • Federal agencies are Guilds or Orders (e.g., FBI as the Order of Shadows, seekers of hidden truths; CDC as the Guild of Healers, wardens against plagues and curses).
  • Elections are Grand Summons, where citizens cast runes (votes) in sacred halls. Laws are Edicts or Ancient Pacts, enforced by Wardens (police) and debated in Lore Halls (courthouses).

3. People and Roles

Real people keep their names but gain titles for flavor (e.g., a politician as “Lord Elon Musk, Master of Arcane Forges”; a celebrity as “Bard Taylor Swift, Weaver of Melodies”).

Citizens are Realmfolk or Questors, grouped by roles:

  • Business leaders, Guild Masters or Forge Lords.
  • Scientists: Alchemists or Rune Scholars.
  • Journalists: Chroniclers or Heralds.
  • Activists: Rebel Sages or Pact Breakers.

Groups like companies are Guilds (e.g., Apple as the Guild of Enchanted Orbs), and protests are Uprisings or Lore Disputes.

4. Events and Phenomena

News events are retold as epic tales: a political scandal becomes a “betrayal in the shadows of the throne”; a natural disaster as a “wrath of elemental spirits.”

Wars or conflicts: Great Clashes or Blade Storms, with soldiers as Knights or Wardens.

Economic news: Treasure Flows or Curse of Scarcity, with money as Gold Hoards or Enchanted Coins.

Health crises: Plagues or Dark Afflictions, combated by Elixirs (vaccines) from healer guilds.

Technology or inventions: Arcane Artifacts or Spell Weavings (e.g., AI as a “summoned spirit of knowledge”).

Sports: Grand Tourneys or Arena Trials, with teams as Clans and athletes as Champions.